Drawing objects

ScriptUI allows you to draw directly on controls to customize their appearance. You do this by calling methods of the ScriptUIGraphics object in response to the onDraw event (see Defining behavior with event callbacks and listeners). These methods take as parameters a number of helper objects that encapsulate drawing information, including the following:


Encapsulates the drawing methods. The graphics object is associated with each control is found in the control object’s graphics property.


Describes the brush used to paint textures in a control.


Describes the font used to write text into a control.


Describes an image to be drawn in a control.


Describes a drawing path for a figure to be drawn into a control.


Describes the pen used to draw lines in a control.

For details of these objects, see Graphic customization objects. The ScriptUIGraphics object contains methods that create the other graphics objects; for example, ScriptUIGraphics.newBrush() creates a ScriptUIBrush instance with a specific color. These graphic objects are then used as property values in the ScriptUIGraphics object, which controls how a user-interface element is drawn on the screen. For example, if you put the new Brush object in the backgroundColor property, the element is drawn using that color for the background.

To make the background of a window light gray, you could use this code:

g = myWindow.graphics;
myBrush = g.newBrush( g.BrushType.SOLID_COLOR, [ 0.75, 0.75, 0.75, 1 ] );
g.backgroundColor = myBrush;

These examples in the Adobe ExtendScript SDK demonstrates how to use graphic customization objects:


Uses graphic objects to change the background color of a window as the user selects the color value with a slider.


A more complex version of the color-selection dialog shows how to use additional graphics objects, including fonts and paths.

In addition, the Custom element class allows you to define completely customized elements of several types (ranges, buttons, lists), whose appearance is rendered entirely by your onDraw implementation.